Character Analysis: Archer (EMIYA)
(Warning: This blog will contain spoilers. If you do not want to be spoiled in anything about Fate, I recommend not reading this blog.)
Archer (EMIYA)
General Information
- Known aliases: Archer, Faker, Wrought Iron Hero, EMIYA
- Species: Heroic Spirit, Human
- Sex/Gender: Male
- Age: Unknown (Possibly late twenties-early thirties physically)
- Weight: 78 kg (392.423 lbs)
- Height: 187 cm (6'2")
- Occupation: Counter Guardian, H
ousewife
Background
(Cue "Ever-present Feeling")
From there on, his tenacity to become a superhero was put to the test firstly in his version of the Fifth Holy Grail War, where he would emerge victorious and later collaborate with others. This wouldn't be the only time that fate would challenge his tenacity, however; he would face many calamities as a freelance magus, but would end up retreating against them as he was unable to do much about them. Realizing that his abilities to stop said calamities weren't enough, he would form a contract with the World itself; a contract that would allow him to perform miracles and become a Heroic Spirit after death. Upon finally becoming what he dreamed for, he would save lives that were destined to be killed, but then betrayed and killed by his peers when another calamity of a bigger scale came about after.
After death, his miracles were enough for him to be reborn as Heroic Spirit and become the Counter Guardian: EMIYA. However, it would become a apparent that much and little has changed from when he was alive: he would gain more abilities, become more powerful and be summoned into many different eras where mankind was close to self-destruction to clean up the mess; but he was still a slave to the World and he would still get betrayed, scorned and hated for his actions. But worst of all, he was betrayed by the very ideal he pursued as he would have to kill people to save the World. Upon this realization, he would begin to hate himself and abandon his ideal.
EMIYA would be summoned as an Archer Class Servant into the Fifth Holy Grail War of another timeline under the command of the head of the Tohsaka family, Rin Tohsaka. Although the summoning appeared to be accidental on Rin's end, it was actually EMIYA that would summon himself to her due to a catalyst he held onto during his life. He did so with the plan to kill the alive Shirou Emiya of the timeline he was summoned into, hoping for a time paradox to occur that would erase himself from the Throne of Heroes and everything he achieved believing it was a mistake. In the end he would fail to do so, but in the best case scenario, he would be defeated by his human self as he strongly believed it wasn't a mistake to chase a beautiful dream. And after the war ended and he disappeared from the timeline, he would accept that everything he had done to get where he is had not been a mistake indeed.
Skills & Abilities
Servant Abilities & Resistances
(Cue: 'This Day and Never Again')
Due to being a Servant, Archer would innately have the following abilities:
- Superhuman physiology: No human, not even Kirei or Rin who possess superhuman feats, could match Servants in a 1v1 even if they amp themselves with mana, Command Spells and/or use other weaponry.
- Inorganic physiology: Servants are beings composed of Spiritrons & Ether, inorganic energy.
- Self-Sustenance: Servants don't need oxygen, don't need sleep and don't need to eat. Only magical energy.
- 3 different types of immortalities:
- Type 1: They cannot age due to Servants being copies of the Heroic Spirits stored in the Throne of Heroes which is removed from the concept of time itself. Servants also stop aging at their physical peak.
- Type 7: They are essentially ghosts and as such, are already dead.
- Type 9: Their true forms are in the Throne of Heroes, which resides in the Root. The Root resides in a higher plane of existence. (NOTE: This immortality is not combat applicable.)
- Enhanced Senses/Extrasensory Perception:
- Can see in complete darkness. (Fate/Zero Volume 2 Act 8)
- Can sense radiation, viruses and other microscopic dangers.
- Can sense Servants even when not in sight and can sense killing intent. (Fate/Zero Volume 2 Act 8)
- Can see ghosts and other supernatural beings.
- Absorption: They can absorb the souls of people, Shadow Servants (degraded fake copies of Servants) and even other entire Servants as long as they kill them. This brings about benefits such as:
- Replenishing mana (Souls contain Magic Circuits, which produce magic).
- Obtaining the information and memories of those they absorb (Souls also contain memories and information of the victim).
- Non-Physical Interaction: Servants can hit:
- Ghosts. (They fight them and defeat them in-game)
- Beings with Non-Existent Physiology (Kama)
- Potentially higher-dimensional beings (True Demons).
- Invisibility and Intangibility: By going into Spirit Form, they can render themselves invisible and intangible, even to other Servants.
- Telepathy: Servants can telepathically communicate with people.
- Limited Reality Warping: depending on how high one's Luck Parameter is, they can make very minor changes to reality itself (NOTE: Servants have no control over this, and Archer's luck stat is the lowest rank of 'E').
- Possession: Servants can manifest into the world by possessing a body or a vessel. (i.e. Jeanne d'Arc possessing Laeticia in Fate/Apocrypha) (NOTE: Vessel has to be compatible. Otherwise it doesn't work.)
- Limited Soul Manipulation: If a Servant hits someone hard enough, they can separate the soul from the body of the target.
- Regeneration (High-Low to Low-Mid): Servants can heal broken and almost detached limbs quickly and can heal rotted off faces, as long as they have mana. Some Servants such as Medusa could regenerate from organ damage.
- Energy Manipulation: Servants can manipulate their mana and embed parts of their body in mana to achieve feats such as walking on water.
- Aura: By harboring strong emotions such as anger or bloodlust, Servants can expose their auras to others, with the aura capable of paralyzing weaker enemies.
- Invulnerability: Servants cannot be harmed by anything that is not supernatural in nature.
Servants also have plenty of innate Resistances, and as such would also apply to EMIYA (at least the ones that were resisted with weaker Magic Resistances than his). The following are:
- Empathetic Manipulation: Unaffected by Kiara Sessyoin's presence which causes people to have an unreasonable urge to love her to death. His Alter was able to resist it directly. Due to his Alter technically being him, he should resist this as well.
- Madness Manipulation:
- Type 2: Servants withstand being in auras that would drive people to madness on the spot.
- Type 3: Servants would've been able to resist the effects of Boundary Fields that are not Divine but have the same ability as the one in Salem.
- Transmutation:
- Servants can remain in SE.RA.PH for prolonged amounts of time without turning into data.
- Archer himself was able to remain in Rider's Blood Fort Andromeda without turning into blood.
- Fear Manipulation: Servants can fight against Heroic Spirit Swordsmen who can induce fear into anyone approaching them.
- Extreme Cold: Servants walk around in LB1, where a normal person would die very quickly due to the extreme colds.
- Extreme Heat: Servants can swim in lava.
- Paralysis Inducement:
- Servants can move in low-rank Boundary Fields (forcefields of magic).
- Should be superior to Shirou who was able to break free from Illya's Mystic Eyes powers.
- Corruption: Improper Heroic Spirits can resist the corruptive effects of the Holy Grail's Black Mud.
- Mind Manipulation: Can resist the effects of Oraclization virus to an extent only succumbing when overdosed in it.
- Enhanced Senses/ESP: By being in Spirit Form, Servants are unperceivable, even to other Servants.
- Biological Manipulation: Servants can withstand becoming Lahmus from Tiamat's Sea of Life.
- Death Manipulation:
- They are ghosts. Therefore, they're already dead.
- Servants are able to see Osakabehime without dying.
- Absorption:
- Servants in Fate/Extella & Extella Link can walk about in Medusa's Blood Fort Andromeda without having their energy absorbed gradually and it just weakening them.
- The Bounded Field of Shinji's Rider did not affect even Archer or Saber until Sakura became Rider's Master in Fate/Stay Night.
- Acid Manipulation:
- Servants can roam about the streets of the London Singularity which had a lot of sulfuric acid.
- EMIYA could walk around around a burned down Fuyuki in F/GO First Order.
- Poison Manipulation and Corrosion: Servants can resist Serenity's poisons which can kill humans instantly and can corrode armament.
- Memory Manipulation, Sense Manipulation, Perception Manipulation, and Illusion Creation: Would've resisted the Boundary Field in Salem had it not been for its Divine nature.
- Existence Erasure: Servants be in the Far Side of the Moon without fading away from existence. Servants can also withstand Altera's blows which shave off pieces of literal existence.
- Soul Manipulation: The body and mind of a person protects the soul of a person in the Nasuverse.
- Time Manipulation: Servants can exist in:
- Imaginary Number Space where time is indefinite.
- Solomon's Ars Paulina which is cut off from time itself.
- Spatial Manipulation: Archer himself could break free from frozen space.
- Void Manipulation: Servants can keep their integrity in Imaginary Number Space which is a place of nothingness, capable of erasing time, space, data and information.
- Physics Manipulation: Servants can operate in exactly the same way in both Real Space and Imaginary Number Space where they have different laws of realities. The latter can't be observed using the laws of physics.
- Body Control: Servants' Magic Circuits should be superior to Shirou Emiya who had his body controlled by Medea.
Class Skills
Due to being an Archer-class Servant, Archer would get two specific skills that would grant abilities and resistances aside from the innate ones:
Magic Resistance (Rank: D)
This ability is essentially Power Nullification. Due to being a Heroic Spirit of the future where sorceries and True Magics are extremely rare, his affinity with "sorcery" is much worse than those of Heroic Spirits of older times. This is reflected in his very low Magic Resistance Rank of D. This level of Magic Resistance is so weak that a strong magus (like Rin Tohsaka) could deal lethal damage to him. Not only that, but he can only nullify very few abilities due to Magecraft, most notably nullify being in frozen space.
Independent Action (Rank: B)
Normally, when the Master of a Servant dies, the Servant's mana supply is cut off causing them to promptly disappear from the real world. The length of their stay until disappearance will vary, but in Archer's case, he can last up to 2 days without his Master to supply magical energy. It is mainly due to this ability that his survivability is great. In Unlimited Blade Works alone, he was able to use Unlimited Blade Works against Saber after being weakened from his fight against Lancer and having Caster killed, last an entire day contractless, fight Shirou, survive an onslaught from Gilgamesh's Gate of Babylon, wait another day 'til Shirou fights Gilgamesh, protect Shirou from Gilgamesh's Ea, save Rin and Shinji from the black mud of the Holy Grail, and finally save Shirou in the nick of time by dealing the killing blow on Gilgamesh.
Personal Skills
Due to his own miracles and his own legend, Archer also gets a total of 4 of his own Personal Skills that reflect them. These four include:
Clairvoyance (Rank: C)
Theoretically, this skill could be proper Clairvoyance which allows for seeing the past and future. However, where one would need Rank A for true Clairvoyance, Archer's is not due to it being Rank C. At Rank C, it is essentially an ability that allows him to see even the smallest details from extremely far away, capable of seeing even the tiles that compose a bridge like a telescope. This ability also grants him the ability to snipe his enemies with deadly precision even if moving at fast speeds. This is a reflection of his gifted ability of being a good archer in life.
Mind's Eye (True) (Rank: B)
This skill is akin to Analytical Prediction attained by the countless training and learning Archer underwent in his adventures. This Analytical Prediction allows him to calmly analyze the situation he's in and his opponent's abilities to decipher all possible favorable actions. Even if the chance of success is as low as 1%, this ability will tip the scales so this happens. We see this in action in his battle against Caster, who's Age of Gods magecraft far exceeds his Magic Resistance where he was put in a tight pinch against her, but he was able get himself in positions where he could've easily killed her 2 times. It is also how he was able to keep up with Lancer despite being weaker and less skilled than him.
Magecraft (Rank: C-)
This is a skill that represents his ability at magecraft when he was alive. The full extent of this skill is unknown, but his ability at magecraft is still nothing to scoff at. Archer when he was alive would mostly practice strengthening/reinforcing which allowed him to strengthen any mundane object like a wooden sword into something that can kill a normal person and block attacks from a held back Lancer. It even allowed him to find flaws in the structure of an object which allowed him to fix it. This would be the beginning to the path of him perfecting his trademark magecraft.
Projection (Rank: C -> A+ Conditionally)
One of the skills Archer is most well known for is Projection. With this, he can essentially make an image of any Noble Phantasm he sees to near perfection for a few minutes, even adapting the skills that come with it as well and the Noble Phantasm as well (more info on the latter down below). This rank is normally C, but when the thing that is being projected is a sword the rank goes up to A+ due to his affinity with swords. Down below are the most notable Noble Phantasms that Archer has either projected or can project:
Archer's Bow
This is an original weapon and not one that he copied off of someone else. A bow that can withstand the force of launching Noble Phantasms over large distances. With this, Archer can do many things such as accurately shooting 13 arrows simultaneously with the destructive capability of destroying many houses, and even using a technique known as Broken Phantasm which involves detonating a Noble Phantasm to cause an explosion.
Kanshou and Bakuya
Archer's main go-to weapons for close-quarters combat: dual swords that are famous in Chinese legend and are based around the Yin-Yang doctrine. These swords are handy in that they boost Archer's low magical resistances to the point where he can swat any of Caster's magic attacks and improve his physical attributes. He can reinforce these blades further into their Overedge variants which are much longer and stronger than the normal versions.
Caladbolg II
It is a sword similar to the demonic sword wielded by Celtic hero, Fergus Mac Róich. It was once a sword destined to kill Cu Chulainn as its natural enemy. This sword was found by Archer at one point in his life, and he decided to store the knowledge and change it to suit him as a projectile, most notably a Broken Phantasm. However, when not used a Broken Phantasm, the projectile is capable of distorting space itself allowing it to negate durability. This Noble Phantasm's ability to distort space is so potent that if Archer had fired it closer to Caster, the spatial distortions would've been more than enough to kill her seeing as it shred through her Magical Defenses even with Caladbolg II being fired far away from her.
Rho Aias
A shield used by the great Trojan Hero, Aias. It is a Conceptual Weapon (basically a weapon that can affect concepts, natural providences and space) capable of blocking any thrown object/projectile. Just like its legend of it containing 7 layers of oxhide, the shield has a Bounded Field (basically magecraft knitted into a network of magical energy over an area) with 7 layers which are represented by petals (presumably to reference the rocket larkspur flower that bloomed from Aias' blood as he died). He can project the shield from afar, as seen when Shirou and Rider fought Gilgamesh and Saber Alter respectively. However, this takes up more energy than average to project.
Hrunting
A magical sword that was used by Beowulf to fight Grendel's mother. However, Archer would modify this Noble Phantasm with strengthening/reinforcement and use it as a projectile Broken Phantasm like Caladbolg II. Archer in Fate/Hollow Ataraxia used it 5 times to try and snipe Shirou and Saber. It functions like a Homing Attack seeing as it will keep chasing its target even after dodging it, deflecting it or parrying it- so long as Archer keeps aiming at them with his bow.
Caliburn
The holy sword drawn from a pedestal by King Arthur -under the guidance of Merlin- to claim kingship of England. This sword broke during one of many King Arthur's battles. This due to it not being a sword meant to be used in combat and more akin to an ornament. As such, this sword is not comparable to neither Excalibur (its superior model) nor Gram (the blueprint for this sword and equal to Excalibur). However, its sword still has its uses, given it not only can fire particles of light in a similar fashion to Excalibur, but it is also somewhat autonomous, helping Shirou Emiya in combat.
Gae Bolg
Lancer's cursed lance. This Noble Phantasm has 2 variants: the thrusted one and the thrown one, with the latter being the lance's true full power. In this variant, it is like an exploding bullet capable of wiping out an army. However, there is a bigger threat to this lance only possessed in the thrusted variant and not the thrown variant: its curse. It is a curse that manipulates causality. Whenever a conventional lance is thrusted at the heart, the cause is usually the action of thrusting, with the effect being the heart is pierced. However, Gae Bolg's curse swaps the order of the 2 with the cause always being that the heart is pierced. Because of this, it should reasonably negate durability and it is virtually undodgeable unless you are extremely lucky or have a high resistance to curses. This lance's thrown variant was capable of piercing Rho Aias up to its 7th layer draining most of Archer's energy. In other words, it took a Conceptual Weapon to stop this powerful lance.
Rule Breaker
Caster's dagger. It is a dagger capable of completely nullifying all magecraft. Magecraft such as enhancements, contracts with familiars, body control, possession by wraiths, and even beings that rely on magecraft to life are all nullified when struck by this dagger. This was canonically used to shatter Saber's contract with Shirou, and Avenger's contract with Sakura. It is not a dagger made for combat as it is more akin to an ornament used for rituals. Therefore, its usages are limited for Archer.
Excalibur
Noble Phantasm
Unlimited Blade Works
The ability that can be considered Archer's Noble Phantasm. Unlimited Blade Works is a Reality Marble: essentially a pocket dimension created from projecting and materializing the world inside of you into reality using your magical energy. This world functions as a steel manufacturing factory that can forge countless swords without owners. A hill that has all of the materials necessary for forging swords, with countless swords anchored to the ground. The sky is opaque and dark with faint glimmers of sunlight. This is a reflection of his experiences having been betrayed constantly by everything including his ideals, and being left with almost nothing.
It is here where all of the information (history, composition and designs) of all weapons that were seen by Archer go, which allows for near-perfect replication. In here, he can danmaku the opponent with many flying swords similarly to Gilgamesh's Gate of Babylon and spam his Broken Phantasm technique, and he can even modify any of the Noble Phantasms recorded here to his liking with more ease. It should be noted, however, that despite being powerful projections in their own right, they're inferior to the originals as their Ranks drop by 1.
Extra Equipment
Archer's cloak and mantle
Archer's cloak and mantle are a couple of Conceptual Weapons that defend from the world's environment rather than enemies (whatever this means). They can also be used for Sealing powers like with Shirou’s UBW in Heaven’s Feel route.
Most curious of all, during his life, he got these clothes from a certain blue haired girl that loves curry.
Weaknesses
(Ripbozo)
There are certain shortcomings poor Archer has here. For instance, there is a limit to what he can project: he can't project Divine Constructs (weapons made by Gods essentially). The only exceptions to this are Excalibur and Avalon but that's due to exceptional circumstances (such as Archer having Avalon in his body throughout almost his entire life in his Holy Grail War). But even then, if he realistically tries to project them, he runs the risk of killing himself. It takes a lot of energy and requires saying the full incantation to activate Unlimited Blade Works, which means it should be easy to interrupt him. He can also be too cynical due to his experiences as someone who stops humanity from self-destructing constantly.
Feats and Statistics
Overall
(Cue - 'Light and darkness')
- Won 2 Holy Grail Wars (one when alive and one in Unlimited Blade Works).
- Fulfilled his own dream by becoming a Counter Guardian.
- Saved hundreds, potentially thousands of people.
- Fought calamities like Angra Mainyu and lived from said encounters.
- Saved the World in many occasions when humanity was on its way to destroy itself.
- Found countless old weapons from the past, understood their design and integrated them for his needs with strengthening only.
- Got fucking laid.
- Is an excellent housewife.
Strength
- Took 6 of Berserker' lives without the usage of Unlimited Blade Works.
- Tired Saber out with 5 shots of Hrunting.
- Levelled an entire graveyard with Caladbolg II.
- His regular shots were stated to be capable of leveling houses.
- Clashed evenly with Fake Assassin.
- Cut Zouken Matou in half easily.
- Was stalemating Rider despite getting his energy drained by Blood Fort Andromeda via sheer strength.
- Easily broke Shirou Emiya's own variant of Rho Aias.
- Can create his Unlimited Blade Works.
- Finished Gilgamesh off with a headshot (Archer was dying as he did this).
- Could swat Caster's Age of Gods magecraft with his Kanshou and Bakuya.
- Easily kills Caster.
- Defeats Berserker, Saber and Gilgamesh in his Fate/Unlimited Codes Arcade story.
- With the assistance of Mash Kyrielight and Leonardo Da Vinci, he defeated Jeanne d'Arc Alter who at the time was being powered by a piece of a Holy Grail in Fate/Grand Order. (Fight happens in-game)
- Fought Nameless in Fate/Extra CCC who had his Mythological Mystic Code of Wrought Iron on him. He lost, but Nameless felt a bit tired out from their fight.
Speed
- Reacted to Lancer's lance point-blank.
- Deflected 100 attacks in an instant. (Mach 2.72)
- Reacted to thrown Gae Bolg.
- Protected Shirou Emiya in the nick of time before Gilgamesh's Ea killed him.
- Pushed Shirou out of the way of Gilgamesh's Gate of Babylon after it had been fired.
- Capable of manipulating the trajectory of Hrunting to hit its targets precisely, which is fast enough to travel 4km in an instant.
- His projectiles could travel across the Shinto district to snipe Berserker.
- Dodged many of Caster's attacks.
- Kept up with Rider.
- Can carry Rin across a city quickly.
- Can react to Jeanne Alter's attacks in Fate/Grand Order..
- Can keep up with Mysterious Heroine X.
- Can keep up with Nameless in Fate/Extra CCC.
Durability/Endurance
- Blocked Lancer's thrown Gae Bolg with Rho Aias, which is his strongest attack.
- Blocked Rin's Gandr easily.
- Survived getting attacked by Saber.
- Survived Gilgamesh's Gate of Babylon.
- Survived getting knocked back far into a forest by Saber Alter.
- Survived getting pummeled to the floor by Lancer.
- Survived getting impaled by the Shadow.
- No-sold an explosion to the face.
- Got thrown into concrete walls and pillars by Berserker.
- And most impressive of all................................................................................................................. Survived getting kicked repeatedly by an angry tsundere.
Scaling & Calculations
(Cue: 'Shikisai')
Due to him appearing in different entries with varying showings, one can argue a certain range of stats for Archer. Down below are some of the most notable scaling that can be argued to him per entry:
- Fate/Stay Night-Fate/Zero:
- The Holy Grail's destruction caused a massive explosion (142.93 Megatons of TNT)
- Berserker was stated to be capable of destroying entire mountains.
- Saber's Excalibur vaporized an entire river and Cthulhu Mythos monster. (5.135-8.025 Megatons of TNT)
- Saber and Diarmuid were stated to fight at speeds approaching the speed of light in Fate/Zero, and Archer keeps up with Saber in Fate/Stay Night.
- Excalibur and Enuma Elish's Clash was compared to an exploding sun.
- Most Noble Phantasms (including those of Archer's) should be comparable to the gem sword which stopped the falling moon. (See Melty Blood section for more info)
- Should be faster than Iskandar who dodged Excalibur. (7.06c)
- Should be comparable to Saber who could block Gilgamesh's Enuma Elish (500c)
- Archer's own Unlimited Blade Works (potentially) and Iskandar's Ionioi Hetairoi (certainly) contain a sun.
- Creation AP: 1.053 KiloFOE (characters would physically scale to 1/10,000th of this, and NPs directly to the full value).
- Creation speed: 166c-1002c (In the same link for creation above)
- Melty Blood:
- Due to Zelretch's gem sword appearing in the Heaven's Feel route and Shirou using Archer's arm to project it, it is possible to scale Archer's NPs to Red Arcueid's Blut die Schwester due to Crimson Moon and Zelretch (owner of the sword) both being equal to Red Arcueid. (309 Zettatons of TNT)
- By that same nature, and Kirei being able to defeat Ciel by WOG, Archer can scale to people dodging Mech Hisui's optic lasers. (2.31c)
- Fate/Apocrypha:
- Rider of Red's Akhilleus Kosmos was stated to be comparable to Rho Aias. Akhilleus Kosmos:
- Should be superior to Ruler's Luminosite Eternelle which:
- Blocked Berserker of Red's suicide attack which is comparable to an earthquake & tsunami. (24-54 Gigatons of TNT)
- Blocked Assassin of Red's EX rank Magic attacks.
- Blocked Lancer of Red's Vasavi Shakti, a God-felling lance that was easily overpowering Balmung which should be equal to Excalibur. (NOTE: The shield shattered despite completely nullifying the God-felling attack)
- Gets retroactive scaling to Excalibur. Supported by Shirou's 4 petal variant turning the tides in the clash between Excalibur Morgan and Bellerophon.
- Is a shield that contains a universe. (Not a mistranslation. See translation of LN.)
- May potentially be equal or greater to Shirou Kotomine's Big Crunch due to possessing the same A+ rank and being a Divine Construct. (3.921 Exatons of TNT-0.347 FOE bare minimum)
- Bonus: Shirou's NP was created using the energy of the full Greater Grail. 20% of this grail exploding can cause one of the anchors that hold the world together to be damaged to the point where the world is merged with its Reverse Side. (Uni+ due to a texture being a universe, potentially far higher)
- Fate/Grand Order:
- Due to having fought Jeanne Alter with a piece of the Holy Grail and the 8 Demon God Pillars Jeanne d'Arc and company face having been stated to be nothing compared to her, Archer can scale to the following:
- All Demon God Pillars have been stated to be capable of stopping the Earth's rotation. (61.614 Exatons of TNT, 8 Demon God Pillars would scale to 1/9 of this)
- A singular Demon God Pillar is comparable to a Holy Grail which cause Singularities (vary in size from country-sized to Solar System sized).
- Demon God Pillars should be comparable to Mordred's Clarent Blood Arthur which was going to destroy an entire mountain. (12.5-38.9 Megatons of TNT)
- Demon God Pillars should be superior to Eli's Noble Phantasm which can potentially generate and nullify Big Bangs. (Uni+)
- Demon God Pillars should be superior to Billy the Kid who survived getting the energy of a galaxy (and potentially a universe) shot at him. (Galaxy-Universal)
- Demon God Pillars can keep up with Karna who can punch at FTL speeds and can block Arjuna Alter's Mahāpralaya (Not Servant Godjuna. Alive Godjuna). (276.861 Quintillions C)
- Demon God Pillars should be comparable to MHX physically. One of MHX's skills involves cutting through entire planets. Her Alter can do the same. (Consistent Planet level)
- Demon God Pillars should be above Servant Kiara Sessyoin who could react to Kama's flames. (Infinite speed)
- Demon God Pillars should be above Mash Kyrielight who:
- Kept up with Mysterious Heroine XX who is an intergalactic space cop that can travel extremely long distances and has a weapon who's light that can reach the literal end of the universe. (40 Trillions C and vague degree of Massively FTL+, potentially Infinite respectively)
- Kept up with Mandricardo who reacted to Chiron's Antares Snipe. (4.34 Billions C)
- Helped in destroying a Tree of Emptiness which contained a galaxy inside of it. (Galaxy level)
- Fate/EX series (Extra/CCC/Extella/Extella Link) (See here for Dimensional Tiering):
- By having fought Nameless in Extra CCC and even being a comparable existence to him overall, he can get some scaling from these entries:
- Nameless should be comparable to Gawain who's Excalibur Galatine contains a replica of the sun inside of it and can cover a large circumference quickly. (382.71 Petatons of TNT and Mach 1441 respectively)
- Defeated Top Servants Jeanne d'Arc, Iskandar and Artoria- all of which have feats of fighting and defeating other fellow Top Servants, and the 2 listed Saberfaces having defeated Regalia users.
- Regalia users use the power of the Moon Cell and can defeat Sefar who killed Amaterasu who could destroy the multiverse. (Multiverse+ at bare minimum due to there being infinite worlds)
- Can keep up with Cu Chulainn who's lance was stated to be faster than light.
- With his Mythological Mystic Code, he defeated Kiara Sessyoin who is a True Demon that absorbed BB.
- BB had the power of the Moon Cell which:
- Allows her to travel from 7th layer to the Core of the Moon Cell. (Infinite speed)
- Allows her and people comparable her to fly 1500 light years in an instant. (26.28-47,336 Millions C)
- Can scan the entire planet's surface in around 1 nanosecond. (0.133-1.416 Billions C)
- Allows her to travel 33,000 light years in a short timeframe (1.19 Sextillions C)
- Can record an infinite number of possible futures of the world and can mess with reality itself. (Multiverse+, see here for more details on Moon Cell)
- Has a barrier in its core that cuts through 8 dimensions. (Complex Multi)
- Due to her True Demon status, she should be:
- Above Edmond Dantes who's Noble Phantasm allows him to escape the abstract concepts of space and time via sheer speed. (Immeasurable speed)
- Comparable to Sut-Typhon (Yog-Sothoth) who borders all possible dimensions and things. (At least 9D, possibly Infinite-D depending if hilbert space theory is one of the dimensional theories that exist in the Nasuverse)
"An ideal is only an ideal after all. As long as you embrace that ideal, the friction with reality will continue to increase. So you will someday face reality and will have to pay the price for your compromises."
Entries used:
- Fate/Zero LN
- Fate/Zero Anime
- Fate/Stay Night VN
- Fate/Stay Night UBW Anime
- Fate/Stay Night Heaven's Feel Movies
- Fate/Stay Night Manga
- Fate/Hollow Ataraxia
- Fate/Unlimited Codes
- Fate/Extra
- Fate/Apocrypha LN
- Fate/Apocrypha Anime
- Fate/Extra CCC
- Fate/Grand Order
- Fate/Grand Order First Order Movie
- Fate/Extella
- Carnival Phantasm
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